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The Arsenal Files 8
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The Arsenal Files Collection #8 (Arsenal Computer) (1996).ISO
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g_quake
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cspike10.zip
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CSPIKE10.TXT
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1996-09-03
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FILE: cspike10.zip
CONTENTS: spikes.qc weapons.qc progs.dat progs.src spike10.txt
AUTHOR: Charlie Zimmerman
EMAIL: czimmerm@cyberenet.net
HOME: http://www.cyberenet.net/~czimmerm/quake.html
CHANGES: OOOPS. Major bug fixed. If the grenade launcher was fired before
the nailguns quake crashed. Now that is fixed.
USE: make a directory under your quake directory (C:\quake\spikes for example).
copy progs.dat into the directory. Now play quake by typing
quake -game spikes where spikes is the directory name you created.
DESCRIPTION: spikes now live on after they hit the walls. Some of them deflect
and bounce all over the place. Some stick in the walls for a time before
falling to the ground and disappearing. Grenades throw out some spikes
when they blow up. This thing is a riot. Try it. Only the server needs
run this.
QUAKEC: spikes.qc contains most of the new code. I included a progs.src file
so the spikes.qc gets build when you run qcc. Also weapons.qc is clearly
marked as to where the patches are. This code can be easily integrated
with other patches. Most of the code is in the external spikes.qc file.
KNOWN BUGS: Theres alot of spikes flying around with this thing. Big games
may want to cut down on the duration that spikes live for in spikes.qc.
We play seven player networked games and haven't had problems. Please
email me with problems or suggestions.
Also spikes that stick in doors and monsters hang in the air. I'm not
sure yet why this happens especially with the monsters. I'll get to it.
RESTRICTIONS: none
Thanks to Id Software for a great game.